The end or the beginning?
Through the joint efforts of the pilots, CONCORD succeeded in destroying the gravitational structure connecting the Void Space, and the invasion from the Ship Graveyard finally came to an end. In the meantime, the research into capital ships has reached a milestone, with each of the four empires developing their own capital ship manufacturing technology.
Capsuleers ended another crisis in New Eden, but the war still goes on. Where the advent of capital technology will lead New Eden next remains to be seen.
With this update, 8 capital ships will make their debut. Capital ships (dreadnoughts and carriers) are currently the highest tonnage ships available to pilots in New Eden.
Dreadnoughts do not possess strong firepower by default, but their DPS greatly increases after activating their exclusive "Showdown Mode", which grants them unrivaled firepower throughout New Eden. Apart from boosting a dreadnought's DPS, Showdown Mode also brings bonuses to many other aspects, such as repairs. However, Showdown Mode is not without its disadvantages — it dramatically reduces the dreadnought's velocity, as well as preventing it from warping. Knowing when to activate Showdown Mode is what makes a good dreadnought pilot.
This update brings dreadnoughts from each of the four empires, namely: The Revelation, the Phoenix, the Moros, and the Naglfar.
Carriers attack using their onboard fighters. Fighters are devastating against regular ships. Space superiority fighters are highly effective against drones, frigates, and destroyers. Light fighters are best used against cruisers, battlecruisers, and battleships. To add to their threat against regular ships, carriers are also equipped with a Networked Sensor Mode, which can increase their scan resolution significantly.
This update brings carriers from each of the four empires, namely: The Archon, the Chimera, the Thanatos, and the Nidhoggur.
Capital Ship Tonnage Restrictions
Capital ships cannot enter high-sec regions regardless of the means, nor can they dock at capsuleer outposts, or be transported using the delivery service. The maximum insurance coverage for capital ships is 20% of the estimated value (70% for regular ships.)
This update introduces a range of capital ship modules: turrets, missile launchers, light space superiority fighters, light attack fighters, shield rechargers, armor repairers, shield extenders, armor plates, batteries, afterburners, microwarpdrives, etc.
As for capital ship riggings, these are: weapon upgrades, defense upgrades, propulsion upgrades, engineering upgrades, fighter upgrades, etc.
Skills corresponding to capital modules will also be introduced.
Note: Please note that most types of capital modules and riggings cannot be fitted to regular ships and vice versa.
Cynosural Field Generator
This is a new mid slot module and can only be fitted when you have the required bonus. Using this module consumes a lot of fuel. Upon activation, the player will become a beacon that can be searched by other pilots in the same fleet. Ships fitted with a jump drive, when requirements are met, these ships can jump directly to the location of the beacon.
Cynosural Beacon Tower
The cynosural beacon tower is a corporation add-on structure. It generates a beacon that is visible throughout the corporation. Through this add-on structure, ships fitted with a jump drive can quickly return from other systems to areas near this structure.
Cynosural Jammer Tower
The cynosural jammer tower is a corporation add-on structure. Upon activation, all pilots in the same system will be unable to activate cynosural field generators. The cynosural jammer tower doesn't affect the function of the cynosural beacon tower from the same corporation.
Capital Ship Rally Point
Capital ship rally point is a type of cosmic anomaly. Only nullsec systems that have an anchored "Pirate Detection Array" spawn this type of cosmic anomaly.
Capital ship rally point contain pirate capital ships. When destroyed, pirate capital ships will drop capital modules and capital ship debris.
Before releasing the capital ship update, we received a lot of feedback from players regarding controls and game balance. The feedback was a great help to us, providing a valuable reference point for the development and fine-tuning of capital ships. We hope players will continue to support us after the release of the capital ships. We will continue to listen to your feedback and, as always, aim to improve your gaming experience.