2025-10-22
To New Eden Capsuleers,
EVE Echoes will undergo maintenance on 10/22/2025 at 08:00 (UTC+0) and will take approximately 120 minutes to complete. During this time, players will be unable to log in to the game. We kindly ask for your understanding and patience during the maintenance.
New Content
New Nanocore: Wings of Abundance
Boundless abundance, where the starry sea becomes a field of grain. The brand-new nanocore series—Wings of Abundance—is now available. When the starship’s metallic hull coexists with energy-infused plant totems, it is not a granary of the agrarian age—but the grandest epic of the deep cosmos.
When the mode is activated, the ship's electronic warfare strength, capacitor recharge efficiency, and sensor strength are all improved (increased mining yield for industrial ships). Capacitor warfare module restart time is reduced, and drone flight speed is enhanced.
How to obtain: Available through the limited-time event "Wings of Abundance" and the New Eden Store.
Balance Adjustments for Structures
To enhance the flexibility of structure functionality and reduce the construction cycle and cost of base systems, the add-on structure system will undergo modular adjustments. Due to the large variety of structures, the adjustments will be implemented gradually.
Balance Updates for this round:
*The number of rigs for all Corporation Outposts, Corporation Citadels, and Fortizars has been adjusted to 4+4, allowing for the fitting of various service array components.
*Standardization of ship design (Corporation Tech): Efficiency of regular ship manufacturing materials adjusted from -3% to -5%.
*The defensive capabilities of the Cynosural Beacon Tower, Cynosural Jammer Tower, Cloaking Jammer Tower, and the Ansiblex Stargate have been upgraded from the level of I-grade add-on structures to II-grade (i.e., HP and max damage per second +100%). On top of these adjustments, the defensive capabilities of structures have been further enhanced: Shield +100%, Armor +50%.
(Since the damage per second calculation cycle is 20 seconds, the adjustments will prevent the shield of a structure from being instantly destroyed and entering reinforcement mode. This provides the defending side with more preparation time for combat.)
*The pirate bases of the five major factions will now spawn at the highest level supported by the system right away, instead of gradually upgrading from level 1. Accordingly, the functionality related to base upgrade speed in add-on structures has been removed. The base upgrade speed bonus has been adjusted to a bonus for discovering special anomalies(5%).
Four new industrial construction blocks have been added this round:
1. Assembly Workshop Module: Material efficiency for regular ship manufacturing -1%/-3%/-5% (corresponding to the effects of Type I/Type II/Type III, respectively, and similarly below).
2. Capital Ship Parts Factory Module: Material efficiency for capital ship manufacturing -1%/-2%/-3%.
3. Space Lab Module: Reverse engineering success rate for modules +10%/+15%/+20%.
4. Analytical Computer Module: Blueprint reverse engineering success rate +5%/+10%/+15%.
How to obtain: You can purchase blueprints for new construction blocks on the market and manufacture them (primary costs: minerals, intermediate products, and ISK).
Structure anchoring and combat adjustments:
*The blueprints for add-on structures corresponding to the above modules will be removed from the market, making them impossible to manufacture, anchor, or upgrade. They can be downgraded and unanchored, and reprocessed into basic materials (with a 100% return rate).
*Old structures can be reprocessed to obtain a certain amount of structure operation data, which can be transported to the market for sale to earn ISK (its value is similar to the blueprint and manufacturing cost of the original structure). For some structures with too many types of manufacturing materials, some returned structure components will be replaced with other structure components of similar cost.
*The aforementioned add-on structures will enter repair mode again after the structure reinforcement ends. If it is attacked and its ST is reduced to 0 during this time, it will be destroyed.
(Before the adjustment, add-on structures would immediately repair to its pristine state after the structure reinforcement ended. This made attacking most add-on structures lack strategic significance.)
*Significantly reduced the downgrade time and unanchoring time for these four types of Structures.
*Apart from these four Structures, all other Structures (such as the Induction Jammer Tower) remain unchanged: destruction, upgrading, and unanchoring, etc., are all as before.
Other features:
*When add-on structures exist within a system, Corporation Outposts and all Fortizars in the system cannot fit similar construction blocks.
*After installing the new standardized Structure module, you can spend a small amount of ISK to uninstall it (uninstallation is not possible during Structure reinforcement).
Pirate Base Cosmic Anomaly
The pirate bases of the five major factions will directly appear at the highest system-supported level, instead of gradually upgrading from level 1. (This includes all systems in high sec, low sec, and null sec.)
The spawn frequency of pirate bases has been reduced, and their natural retreat disappearance time has been adjusted to 7 days. After the adjustment, the number of advanced bases and special anomalies across the universe has increased, while the number of basic bases and special anomalies has decreased.
Disguise Operation
Now, defeating Capsuleers who are not affiliated with any faction through disguise will also grant merits. Capsuleers not affiliated with any faction will be considered as Privates. Note that if your rank is three levels higher than the enemy, you will not earn merits.
Suspect Timer Feature
In war systems, using ancillary modules on faction-affiliated Capsuleers while in a non-affiliated state will result in receiving a suspect timer due to participation in the war.
When Capsuleers receive a suspect timer, their nickname will be displayed in yellow, and they will lose protection from CONCORD and sentry guns.
Any Capsuleer can attack suspects without being attacked by CONCORD, but they will also become suspects themselves and may be attacked by other Capsuleers.
Suspects cannot be attacked in high sec systems.
Logistics Ship Balance Adjustments
To allow more Capsuleers to proficiently pilot logistics ships, a series of adjustments will be made: improving survivability, reducing skill requirements, and enhancing ship characteristics.
Due to the extensive adjustments and numerous numerical changes, Capsuleers can view the specific adjustment details at the end of the announcement.
Easy Lock
In the combat settings interface, a new Easy Lock option has been added. You can now choose to lock targets based on distance or based on the Overview.
When the "Locking by Overview" option is selected, the Easy Lock feature will prioritize locking enemies within the current Overview category. If the Overview is not open, targets will be locked using the original method.
System Starmap Test Version Update
A new test version of the System Starmap has been added, integrating all stations, stargates, celestial bodies, asteroid belts, cosmic anomalies, fleet members, and signals within the system into an intuitive flat starmap.
Capsuleers can use the test version starmap to view the locations of fleet members (including those outside the current system). Fleet members with sufficient authority can also see cloaked fleet members.
The test starmap now includes a System Overview, allowing easy access to all types of entities within the system from the overview.
The current game version still retains the old System Starmap. This new starmap is currently in testing, focusing solely on adjustments to the System Starmap. Further iterations and optimizations will be made in the future, and Capsuleers are encouraged to provide feedback during the experience.
YC127 Corporation League
The YC127 Corporation League is about to begin. The competition will feature 16 corporations in a single-elimination format, with matchups randomly assigned by the system. The tournament will progress through four stages: Round of 16, Quarterfinals, Semifinals, and the Championship and Third-Place Match.
Participating in this event offers the chance to obtain rewards such as a Dreadnought Guardian Opt Box, Special Ship Opt Box, exclusive Corp League commemorative medal, and Corp standing points. Event rewards will be distributed to the corresponding Corp CEO via mail within 1-2 weeks after the event concludes.
The specific schedule for the event is as follows.
Registration Period: October 23, 2025, 08:00:00 to October 26, 2025, 08:00:00 (UTC+0)
Round of 16: October 27, 2025, 00:00:00 to November 2, 2025, 22:59:59 (UTC+0)
Quarterfinals: November 3, 2025, 00:00:00 to November 9, 2025, 22:59:59 (UTC+0)
Semifinals: November 10, 2025, 00:00:00 to November 16, 2025, 22:59:59 (UTC+0)
Final and Third-Place Playoff: November 17, 2025, 00:00:00 to November 23, 2025, 22:59:59 (UTC+0)
This Clash is a trial run. During the event, if Capsuleers encounter any issues or have any opinions or suggestions, please feel free to provide feedback to us. Let's work together to gradually improve the competition.
Corporation Clash Adjustment
The max limit of single-instance Damage that the Base Station can withstand in the Clash battlefield has been increased from 15,000 to 50,000.
Fixed the issue of incorrect time in Clash email notifications.
New Event
Wish of Abundance
Participate in searching for planetary resource points to obtain rare rewards, with a chance to receive the core reward: the Wings of Abundance series Capital Ship Nanocore Opt Supply!
Each search costs AUR and guarantees one reward. The more searches you perform, the higher the AUR cost. Meanwhile, the chance of obtaining core rewards will gradually increase along too.
New Arrivals
The brand-new Wings of Abundance series Nanocore is now available, and the Golden Age series Nanocore has returned.
Introducing the brand-new Abundance Gravitational Wave Graph
Upon activating the resource points recorded in the Abundance Gravitational Wave Graph, you are guaranteed to obtain 1-3 Wings of Abundance Supercarrier Datacores (tradeable).
Reprocessing 200 Wings of Abundance Supercarrier Datacores will yield a Supercarrier Core Opt Supply (Wings of Abundance).
Note: Once reprocessed into the Supercarrier Core Opt Supply (Wings of Abundance), it will no longer be tradeable.
Optimizations
Optimized the tonnage recognition feature of Acceleration Gates in Gravitational Wave Graph-related rifts. Destroyers can now enter small rifts, and Battlecruisers can now enter medium rifts. Rift duration has been reduced to 12 hours.
Optimized market categorization. Structures and modules used by Corporation Outposts and Capsuleer Outposts will now be displayed under different categories for easier distinction (more Corporation Outpost modules and rigs will be added gradually).
In various interfaces, the attribute name "Drone Command Effective Range" has been standardized to "Drone Control Range."
Optimized the structure locations of multiple Cosmic Anomalies and laboratories for factions such as Serpentis and Angel. Removed all ores from combat-related Cosmic Anomalies to reduce flight obstructions.
Bug Fixes
Fixed an issue where area-of-effect damage to fleet members could potentially be redirected to the mothership by the Supercarrier Cover Module.
Fixed an issue where the return mission guide would still appear after the return buff expired.
Fixed Issues (Supplementary Announcement)
Fixed issues related to Ghost Ships, including black screen issues and module usage issues caused by them.
Fixed the display issue with the visitor list in stations.
Fixed an issue where Energy Neutralizer Bombs could cause multiplied effects.
Details of Logistics Ships and Modules Adjustments
Small Ships and Modules
Removed skill requirements for 8 Logistics Frigates and increased their HP by approximately 20%. Reduced and enhanced the unique bonuses of Logistics Frigates. For detailed enhancement information, please check them in-game.
Small Remote Armor Repairer. Adjusted the base range from 7.5km + 2.5km to 15km + 5km.
Small Remote Shield Booster. Adjusted the base range from 4km + 6.5km to 8km + 12km.
Small Remote Capacitor Transmitter. Adjusted the base range from 3km + 5.25km to 8km + 12km.
Medium Ships and Modules
Medium Remote Armor Repairer. Adjusted the base range from 9km + 3km to 18.75km + 6.25km.
Medium Remote Shield Booster. Adjusted the base range from 5km + 7.5km to 10km + 15km.
Medium Remote Capacitor Transmitter. Adjusted the base range from 5km + 7.5km to 10km + 15km.
Redesigned Logistics Ship Bonuses:
* All 14 Medium Logistics Ships: +1 mid-slot, -1 drone launch tube. Drone bay capacity changed from 100 to 0. Removed the special mode and added a new bonus: Can fit Charging Modules. (Repair amount and range bonuses remain the same or slightly improved after adjustments.)
* All 8 Logistics Cruisers: HP increased by approximately 16% on average. For the 4 Logistics Cruiser Type II, Scan Resolution +10%.
* All 6 Logistics Battlecruisers: HP increased by approximately 9% on average. For the 4 Imperial Logistics Battlecruisers, +1 low-slot.
* Hurricane Logistics Assault: HP increased by approximately 27%, +1 high-slot.
* Can-Yue Logistics Assault: +1 high-slot.
Removed the default modules from the Xian-Yue Prototype and Can-Yue Prototype.
Added Tactical Charging Module
Active Effect: -80% ship velocity, +100% signature radius, -50% capacitor recharge time. Passive Bonus (no activation required): +50% range for remote shield and armor repair, +50% area of effect for group shield boosting, armor repair, and capacitor recharge, +100% range for Remote Capacitor Transmitters.
All 14 Medium Logistics Ships can fit this module and it is available for purchase on the market.
Large Ships and Modules
Large Remote Armor Repairer. Adjusted the base range from 12km + 4km to 25km + 8.33km.
Large Remote Shield Booster. Adjusted the base range from 6.7 km + 10 km to 13.33 km + 20 km.
Large Remote Capacitor Transmitter. Adjusted the base range from 7.5 km + 11.25 km to 13.33 km + 20 km.
Orca: Increased Remote Shield Repairer repair amount from +5% to +10%, and Logistic Drone repair amount from +10% to +20%. Removed bonus: +50% Optimal Range for Remote Shield Repairer. Adjusted ore and cargo hold +25% to be a base attribute, making it no longer dependent on skills. Drone damage and defense bonuses are now influenced by Industrial Command Ships.
(After adjustment, training Trailblazer skills benefits mining, while training Industrial Command Ships skills benefits support and combat.)
Nestor: Removed Armor Repairer range bonus (combined with the module's base range increase, the range will be slightly increased post-adjustment).
Marshal: Adjusted to now allow fitting of all 8 types of standard tactical modules (including logistic charging modules) with simplified display, but only one type of it can be fitted.
Capital Ships and Modules
Capital Remote Armor Repairer. Adjusted the base range from 24 km + 8 km to 50 km + 16.66 km.
Capital Remote Shield Booster. Adjusted the base range from 13.4 km + 20 km to 26.66 km + 40 km.
Capital Remote Capacitor Transmitter. Adjusted the base range from 10 km + 15 km to 26.66 km + 40 km.
Logistic Support Tactical Module. Removed the following secondary bonuses and penalties to improve survivability: -80% recovery amount for its own Shield Booster, -80% repair amount for its own Armor Repairer, and +25% Sensor Strength.
Lucent-Moon and 4 Force Auxiliary ships: Capacitor Transmitter range adjusted inversely proportional to module range adjustments, maintaining the same overall range.
Rorqual: The Shield Command Burst strength bonus has been increased from +3% to +5%, and the Remote Shield Repairer repair amount bonus has been increased from +10% to +20%. Removed the bonus: Remote Shield Repairer optimal range +75%. The Ore Hold and Cargo Hold +25% adjustment has been changed to base attributes, making it no longer dependent on skills. Mining bonuses are now affected by Industrial Command technology bonuses, and Drone damage and defense bonuses are now influenced by Capital Industrial Ship operation.
The Scope
YC127.10