2025-11-05
To New Eden Capsuleers,
EVE Echoes will undergo maintenance on 11/5/2025 at 08:00 (UTC+0) and will take approximately 120 minutes to complete. During this time, players will be unable to log in to the game. We kindly ask for your understanding and patience during the maintenance.
Nanocore Interface Optimization
Optimized the opening speed of the Nanocore interface.
The Nanocore Icon in the Fitting Window will display the total remaining time for the AI Core mode.
Optimized the text description and mode effect display for Nanocore. Capsuleers can now directly view their details by clicking the mode attribute button on the Nanocore item details page.
Optimized the "How to Obtain" section on the details page, allowing Capsuleers to more easily understand how to obtain Nanocores through this section.
Balance Updates
Structure Adjustment
The energy anchor points of Corporation Reconnaissance Outposts and Corporation Frontline Outposts have been increased from 0 to 30.
(Supplementary Announcement) The energy anchor points of Fortizar have been increased from 0 to 180.
(Note: Currently, Fortizar does not have an add-on structure system interface and is not affected by add-on structure bonuses.)
Construction Block Adjustments
This round introduces two new monitoring construction blocks:
1. Asteroid Detection Module: Detects asteroid belts at an equivalent security level -0.2/-0.4/-0.5.
2. Anomaly Detection Module: Reduces the cycle for discovering special Cosmic Anomalies by -20%/-30%/-40% when the Base is not destroyed.
How to obtain:
How to obtain: You can purchase blueprints for new construction blocks on the market and manufacture them. (primary costs: minerals, intermediate materials, and ISK)
Construction Blocks cannot be upgraded. You can directly manufacture their level II or level III versions.
In most cases, directly manufacturing level II Construction Blocks can match or even surpass the bonus effects of the original level III add-on structures, while reducing energy anchor point occupancy by 10. Level III Construction Blocks offer stronger effects overall, but are significantly more expensive to build.
Combat adjustments:
Expiration adjustments have been made to the above two types of detection array add-on structures: they can no longer be manufactured, anchored, or upgraded. However, they can still be dismantled, unanchored, and reprocessed. Their market blueprints have been removed, and they can be destroyed.
To prevent add-on structures from being destroyed in surprise attacks, the structure reinforcement time for these 6 old-model add-on structures has been increased from 4 hours to 24 hours.
(The 6 expired and destructible add-on structures include: four industrial structures and two detection arrays.)
Corporation Tech
Corporation Tech now also displays their bonus effects for construction blocks (bonuses were effective before the update but were not shown).
Insurance Adjustment
To promote normal and effective resource recovery, adjustments have been made to the insurance compensation ratios for certain mid- to low-level items with high stock and for C-type faction modules with excessive market holdings. The compensation ratio for these items during insurance claims will no longer vary based on ship tonnage. Specific adjustments to compensation ratios are as follows:
* All Navy Issue modules (Metalevel 6) adjusted to 100%
* Most Faction modules (Metalevel 7-8) adjusted to 100% (excluding rare modules such as Salvagers and Industrial Modules)
* Most Faction C-type modules (Metalevel 11) adjusted to 100% (Decomposer stock remains low and has not been adjusted)
* Regular Rig II adjusted from 75% to 100%
* Regular Rig III and Capital Ship Rig I adjusted from 50% to 75%
* Prototype Drones and Fighters (Metalevel 4) adjusted to 100%
* Navy Issue Drones and Fighters (Metalevel 5) adjusted to 75% (excluding rare models such as Logistic Drones and Salvage Drones)
Combat Adjustment
Close-in defense guns will no longer attack ships that have lost Capsuleer control (offline). However, if an enemy goes offline during combat, the close-in defense guns will continue attacking the enemy.
Market Adjustment
Capital Ship Rig II now supports dismantling using ISK.
Adjusted modules such as Supercarrier Cover modules to make sure that they drop normally.
To enhance market usability, highlight relevant items, and reduce clutter, a new category has been added: "Other Items > Deprecated Item Market." Some early items, including Aggregated Ore, V-type Nanocore materials, and dozens of mission-related goods, will be moved to this category and permanently delisted after two weeks (Once removed, they will remain tradable via contracts or hangar transactions).
Encounters
After reducing the Tech Level to 7, Expert-level Encounters can no longer be accepted.
Corporation Clash Balance Adjustments
In response to Capsuleer feedback about bases being destroyed too quickly in recent Corp League matches, we have made emergency adjustments to base HP, increasing the max limit for shields, armor, and structure of Base Stations in Clash battlefields, and removing the single-hit damage cap. These changes will also be applied to Corporation Clash mode.
The YC127 Corp League is currently in its trial phase. We sincerely apologize for any inconvenience caused by these adjustments. In the future, we will optimize the league rules and introduce new gameplay modes.
Optimizations
The Wings of Abundance series is now open for replacement and AI Core upgrades.
The Astral Cat series is now open for replacement.
Optimized the collision model and undocking point location of the Fortizar, reducing collisions between large Supercapital ships and the Fortizar.
Bug Fixes
Fixed an issue where some medium and small gravitational rifts still prevented Battlecruisers or Destroyers from passing through.
Fixed an issue where the natural despawn time of certain Prosecutor Cosmic Anomalies was too short (the natural despawn time for special Cosmic Anomalies is 1-3 days).
Fixed an issue where entering the Dormant Realm with an overloaded cargo hold caused players to be unable to leave the team.
Fixed color issues with certain SKINs for ships such as Karura.
Fixed an issue where drones could not be unfit when there were insufficient drone fitting slots.
The Scope
YC127.11