2025-11-26
To New Eden Capsuleers,
EVE Echoes will undergo maintenance on 11/26/2025 at 08:00 (UTC+0) and will take approximately 120 minutes to complete. During this time, players will be unable to log in to the game. We kindly ask for your understanding and patience during the maintenance.
New Content
Sansha Vanguard Fleet
The intelligence department has learned that the radical Sansha faction has made significant breakthroughs in wormhole technology and is planning a raid across the entirety of New Eden. Unlike the conservative Sansha faction in the Stain Region, the radicals focus more on enhancing the performance of their warships. They will deploy the latest assault carrier, the "Ascendant," to participate in the battle.
Currently, the Sansha Vanguard Fleet is assembling and is about to traverse wormholes to conduct preliminary reconnaissance across all regions of New Eden. Capsuleers can search for the Sansha Vanguard Fleet in nearby systems and defeat them to obtain generous loot.
The Sansha Vanguard Fleet is classified into Small, Medium, Large, and Extra Large based on their size. Their commanders have established Acceleration Gates on the outskirts of each fleet. Activating these gates is the only way to reach the fleet's center. To avoid being ambushed, these gates only allow ships of the same tonnage or lower to accelerate, and their energy is limited, making it impossible to transport large fleets within a short period.
Note that the Sansha fleet moves through wormholes, and Sansha Capital Ships may appear even in high sec systems. Additionally, the radical Sansha warships boast superior performance, so Capsuleers piloting low-tonnage ships are advised to avoid them.
Main Rewards:
Get damaged structures of the new assault carrier, new modules, and new rig blueprints from their supply crates or wrecks.
Receive Empire Merits and LP when destroying certain enemies with ranks.
Operation Duration:
The tactical department estimates that this Sansha reconnaissance operation will last for two weeks, after which the radical Sansha faction will dispatch large-scale fleets to raid specific constellations.
New Ship: Ascendant
"My will shall become the blade in your hands. Now, go and bring true order to this crumbling universe."
This Assault Carrier, secretly constructed by the radical faction of Sansha's Nation, is the perfect embodiment of Sansha ideology: it is not just a warship but also a mobile citadel.
Equipped with a Capital Shield Field that provides protection to the surrounding fleet, it also inherits the excellent resistance and mobility typical of Sansha ships. Additionally, through an advanced laser fire control system, it enhances the destructive power of lightweight ships equipped with laser weapons, turning them into swords for executing the sacred purge mission.
How to Obtain:
By destroying the Ascendant Carrier of the Sansha Vanguard Fleet, you can obtain their damaged ship structures. These structures can then be reverse-engineered to acquire the blueprint, which can be used for Manufacture.
(Hint: Although the vanguard fleet primarily focuses on reconnaissance and has fewer Capital Ships, its combat capabilities are formidable. It is expected that more Sansha Capital Ship fleets with even stronger combat capabilities will arrive on the battlefield in approximately two weeks.)
Capital Defense Module
Added new Capital Shield Field modules and Armor Link modules, which can only be fitted on defensive Capital Ships that support this technology.
Such types of extra large shield field and armor link require massive energy support. Once activated, they reduce the ship's firepower and repair efficiency but significantly increase the effectiveness of remote repairs received.
Supported Ships:
Shield: Phoenix Bodyguard, Naglfar Bodyguard, Lucent-Moon, Ascendant
Armor: Revelation Bodyguard, Moros Bodyguard
(The Lucent-Moon's armor reconstruction system does not currently support armor link technology)
How to Obtain (Construction): There is a chance to obtain blueprints from the Loot Crates of extra large Sansha Vanguard Fleets. Once the blueprints are acquired, Manufacture can be used to obtain the modules.
How to Obtain (Combat): A small proportion of Ascendant Carriers in the Sansha Vanguard Fleet are equipped with the shield field modules. Destroy them for a chance to obtain these modules.
Signature Dampener
A type of ship signal adjustment module. Similar in principle to the Signal Amplifier but with completely opposite effects: when fitted, it passively reduces Signature Radius and Sensor Strength. When activated, it significantly enhances these effects but also reduces its own Scan Resolution. The activation duration is short, making it suitable for specialized tactics.
How to Obtain: It can be acquired by defeating enemies from the Sansha Vanguard Fleet.
Tracking Enhancer
A ship fire control system enhancement module. This module has a high operational priority and enhances the computational power and stability of the fire control system from its core. Once fitted, it continuously occupies a certain amount of capacitor and Powergrid output. It does not require activation and cannot be disabled by interference.
Thanks to this operation mode, the Tracking Enhancer not only improves turret range and tracking speed but also enhances the ship's scan resolution and resistance to targeting interference.
How to Obtain: It can be acquired by defeating enemies from the Sansha Vanguard Fleet.
Public Cynosural Field Generator
A new type of Cynosural Field Generator that, when activated, creates a Cynosural Field Beacon for other ships' jump drives to lock onto. To achieve higher signal strength and stability, this signal is broadcast in an unencrypted form on public channels, allowing all ships to detect and jump to it. Exercise caution when activating it.
This generator was originally obtained by intelligence personnel from the Sansha radicals. Its principles are not difficult to grasp, but it requires ships that support this technology for fitting. Currently, only Marshal ships and Sansha's new battleships (no acquisition method available yet) support this technology.
How to Obtain: Manufacture them based on the blueprints obtained via reverse engineering.
Capital Fighter Bay Optimizer
This rig adopts a "honeycomb" layout, which increases the fighter bay capacity of carriers. Thanks to its accompanying new automatic loading system, carriers equipped with this rig benefit from faster fighter loading speeds.
How to Obtain: Type I blueprints can be obtained from Sansha's vanguard fleet supply crates and manufactured, while Type II blueprints can be obtained via reverse engineering and manufactured.
Capital Jump Drive Booster
This ship rig incorporates the latest advances in Sun Chaser Engine research. Once fitted, it extends jump lock range and reduces engine energy consumption, thereby increasing the maximum jump distance achievable by both the ship’s jump drive and Sun Chaser Engine.
How to Obtain: Type I blueprints can be obtained from Sansha's vanguard fleet supply crates and manufactured, while Type II blueprints can be obtained via reverse engineering and manufactured.
New Construction Module
New pirate detection modules and base detection modules, which can be fitted on all Corporation Outposts and Fortizars.
Specific models are as follows:
Pirate Detection Module: Maximum detection count for Cosmic Anomalies within the system +4/+6/+8. Normal Cosmic Anomaly discovery chance +10%/+20%/+30% (New Feature)
Base Detection Module: When detecting Pirate Bases and Normal Cosmic Anomalies within the system, Security Level -0.2/-0.4/-0.5. Normal Cosmic Anomaly discovery chance +1%/+3%/+5%. Special Cosmic Anomaly detection time -1%/-3%/-5% (New Feature)
Related Corporation Tech Updates:
Pirate Detection Array Enhancement: New Bonus added: Normal Cosmic Anomaly discovery chance +5% (Lv10). Maximum detection count bonus during Structure Reinforcement removed.
Base Detection Array Enhancement: New Bonus added: Normal Cosmic Anomaly discovery chance +5%. Special Cosmic Anomaly detection time -5% (Lv10). Base upgrade time bonus removed.
How to Obtain:
How to obtain: You can purchase blueprints for new construction blocks on the market and manufacture them. (Primary costs: minerals, intermediate materials, and ISK)
Construction Blocks cannot be upgraded. You can directly manufacture their level II or level III versions.
In most cases, directly manufacturing level II Construction Blocks can match or even surpass the bonus effects of the original level III add-on structures, while reducing energy anchor point occupancy by 10. Level III Construction Blocks offer stronger effects overall, but are significantly more expensive to build.
Other Related Adjustments:
The above two types of detection array add-on structures have been deprecated: they can no longer be manufactured, anchored, or upgraded. However, they can still be dismantled, unanchored, and reprocessed. Their market blueprints have been removed, and they can be destroyed.
With the introduction of new detection modules, adjustments have been made to the discovery chance of certain Cosmic Anomalies: Large Cosmic Anomaly discovery chance increased/Advanced Prosecutor Cosmic Anomaly discovery chance increased/Normal Prosecutor Cosmic Anomaly discovery chance decreased (approximately 5%). Pirate Base natural respawn rate reduced (It is recommended to avoid destroying the bases).
Please note that when multiple Structures or Fortizars within a system are equipped with detection modules, only the strongest detection effect will apply. Detection bonuses are effective for the entire system and are not limited by the Corporation ownership of the Structures.
New Features
Nanocore Interface Reset
The layout of the Nanocore Home Screen has been modified, along with adjustments to the Nanocore attributes and SKIN display list. In the "Comprehensive Bonus" page of the attribute display, unlocked Nanocore attributes will now be automatically categorized and show the cumulative bonuses, making it easier for Capsuleers to view and calculate attributes.
Redesigned the Nanocore display list and integrated Nanocore-related functionalities into the Home Screen for easier use.
Optimized the performance of the Nanocore interface, improving loading speed.
Nanocore Secondary Attribute Refactoring Optimization
When Capsuleers perform 25 secondary attribute refactoring, attributes above overclocking level (attributes at 80% or more of the max limit) are guaranteed to spawn, including critical attributes (attributes at 100% of the max limit).
Note: If attributes above overclocking level appear early during the refactoring process, the count will reset.
New interface effects are added when attribute values reach critical attributes.
Market Price Trend Chart
Added a transaction price trend chart for items in the market interface, allowing users to view the weekly transaction prices of an item over the past two months.
The average transaction price algorithm now excludes orders with prices far beyond the normal range, but slightly abnormal transactions are not removed. Prices are for reference only.
Balance Adjustments
Ships
For the 4 bomber battleships and Shanhai, the bonus "Can fit Micro Jump Drive" has been removed. A new bonus has been added: Micro Jump Drive Restart Time -50%.
Wang-Yue Prototype. Max Capacitor +20%.
Wang-Yue. Max Capacitor +25%.
Marshal. New bonus added: Can fit Public Cynosural Field Generator. Optimization note: Now summarized as "Can fit all standard tactical modules."
Phoenix Bodyguard, Naglfar Bodyguard, and Lucent-Moon. New bonus added: Can fit Capital Ship Shield Field Modules.
Revelation Bodyguard and Moros Bodyguard. New bonus added: Can fit Capital Ship Armor Link Modules.
Removed the velocity decrease effect bonus from all ship bonuses related to Shield Field Modules. This bonus will now be adjusted to the base attributes of the module.
Simplified the description of weapon range bonuses for 12 Battlecruisers.
Modules
Micro Jump Drive: Adjusted to no longer require special technical bonuses for installation (Powergrid requirement matches Battleship or Capital Ship levels). New passive effect added: Ship velocity +10%.
Signal Amplifier: Powergrid requirement adjusted to 1MW.
Higgs Particle Anchor: Adjusted Inertia Modifier from +75% to +25% ~ +100%. Adjusted Ship Velocity from -45% to -50% ~ -35%. Adjusted Mass from +100% ~ +175% to +50% ~ +200%.
All Shield Field Modules: Optimized functionality descriptions, improved flexibility for activation and deactivation, increased restart time after force field destruction, and reduced Signature Radius penalty based on Metalevel.
Small Shield Field Module: Adjusted Ship Velocity from -25% to -12.5%. Reduced Activation Time from 40s to 20s, and reduced Fuel Consumption proportionally. Increased Restart Time from 20s to 30s.
Medium Shield Field Module: Adjusted Ship Velocity -37.5% to -17.5%. Reduced Activation Time from 80s to 30s, and reduced Fuel Consumption proportionally. Increased Restart Time from 40s to 45s. Reduced Force Field Radius from 15km to 12.5km.
Large Shield Field Module: Adjusted Ship Velocity -50% to -25%. Reduced Activation Time from 120s to 40s. Reduced Fuel Consumption from 4800 to 1200. Reduced Force Field Radius from 22.5km to 20km.
Medium Armor Link Module: Reduced Activation Time from 40s to 30s, and reduced Fuel Consumption proportionally.
Large Armor Link Module: Reduced Activation Time from 60s to 40s. Reduced Fuel Consumption from 2400 to 1200.
Consolidated market display categories for Shield Field Modules and Armor Link Modules of different tonnages.
Added Capital Shield Field and Armor Link Modules, with performance significantly differing from standard models. Details can be found in the new module descriptions. Faction-specific Shield Field and Armor Link Modules now feature unique faction characteristics.
Combat
When recovering drones or fighters, if their weapons are still active, a maintenance period will be required after recovery until the systems restart. Only then can they be launched again.
Destroying Capsuleer Outposts, Corporation Outposts, and various affiliated structures may yield a certain amount of structure operational data. The amount obtained is related to the manufacturing cost of the structure. The operational data can be transported to the market for sale.
When a Lance weapon hits a Carrier, it can also disrupt its remote energy system, reducing the damage of its fighters (Previously, only direct hits on the fighters themselves could reduce their damage).
Structure
The Corporation Tech bonus for energy anchors is now effective for Reconnaissance Outposts and Frontline Outposts as well, with effects equivalent to a level 1 outpost bonus.
Adjusted the rig slots for Level 4 Corporation Citadels and Fortizars to 6+6.
New Event
Interstellar Bazaar: Winter's Dream Gift
Event Time: November 26, 2025 08:00:00 - January 7, 2026 08:00:00
The sea of stars slumbers in winter’s dream, boundless, hushed, and eternal. The Interstellar Bazaar - Winter Slumber Gift is now open. The event's theme music, "Winter's Dream Gift," is being broadcast in the station. Click to view the Snowshard Nanocore ship showcase, discover new content in this version, and claim great rewards.
Snowshard Nanocore
The brand-new "Snowshard" series Nanocore is now available. Their special mode will apply multiple debuffs to the target. If the same debuff is applied multiple times, its effect will be enhanced.
Special Mode "Snowshard." Reactivation Delay: 200s
Upon activation, your ship and Drones gain a 10% Damage boost and a 25% increase in flight speed. 3 random debuffs will be applied to the current target. If 2 or more identical debuffs are applied, the debuff will automatically upgrade and its effect will be enhanced. The debuff lasts for 30 seconds.
Debuff types and their effects at each level:
Frost: Disables the target's engine, reducing flight velocity by 20%/40%/60%.
Snowfall: Disables the target's weapon systems, increasing weapon activation time by 10%/20%/30%.
Iceshard: Weakens the target's defense systems, reducing final resistance by 1%/2%/3%.
Note: If multiple ships activate the mode simultaneously,
their debuff levels are calculated independently for each ship and does not stack.
Higher-level debuffs will overwrite lower-level effects, rendering the lower-level debuffs ineffective.
For debuffs already in effect, subsequent applications of the same-level debuff will not refresh the debuff duration.
Due to significant power level differences, regular ships cannot apply debuffs to Capital Ships or higher-class vessels.
How to Obtain (Limited Time): Obtain from the Interstellar Bazaar series events
Snowshard Missile Weapon Effect
When Capsuleers unlock all secondary attributes of the Snowshard series Nanocore and equip it, using missile weapons will trigger a pixel-style snow and ice effect. If all secondary attributes are refactored to their critical values, a superior weapon effect will be unlocked.
The specific visual effects can be previewed in the Nanocore assembly interface.
Interstellar Bazaar: Region Development
Purchase any item from the Interstellar Bazaar Store to receive a Lucky Voucher, which can be used to participate in the "Region Development" event. Every 20 developments guarantee a rare reward, including the Snowshard series Nanocore, Snowfall Keys, and many other rare rewards.
Key Exchange: Snowfall Keys obtained during the Region Development event can be exchanged at the Key Exchange Store for precious rewards such as Supercarrier Core Opt Box and Capital Ship Core Opt Box.
Region Development sharing page: Capsuleers can share the current Region Development progress by clicking the share button. The first share will grant a Lucky Voucher as reward.
Spending Festival Gift
Open the limited-time items available in the Interstellar Bazaar for a chance to win the Lucky Grand Prize of the day. The Lucky Grand Prize includes a small number of officer modules, Advanced Capital Ships, and other high-value rare rewards.
Officer modules can be contracted but cannot be traded on the market or insured.
Interstellar Bazaar: Interstellar Offering
During the event, Capsuleers can unlock the PLEX refund privilege by spending AUR. The refund rates of PLEX will be based on the Capsuleer's total spending during the event.
Refund Currency Type: PLEX
Refund Amount: total AUR spent during the event * corresponding refund ratio.
Refund Threshold: 499 AUR. No refunds below 499 AUR.
Max Refund Limit: up to 150,000 PLEX in this event.
All refunded PLEX will be issued to Capsuleers by mail after the event. The event page data will only display the statistics.
Winter’s Revival: Event Manual
Event Time: November 26, 2025 08:00:00 - December 17, 2025 08:00:00
Winter’s Revival: Event Manual is now live!
Complete the missions to obtain bountiful rewards. Unlock the Manual to obtain plenty of extra rewards, like an abundance of Lucky Vouchers, Snowfall Keys, and other great rewards.
Verge of Silence
Opening Time: November 26, 2025, 08:00 - December 10, 2025, 08:00 (UTC+0)
An outpost reported that the Sleepers had awakened again. Choose a way to explore the system.
Mission Introduction:
There are two mission locations: Safe System and Perilous System.
Safe System: Capsuleers cannot attack each other
Perilous System: Capsuleers can attack each other
In Safe Systems, you will complete missions like upgrading the space station and clearing the Dormant Domain.
In Perilous Systems, your mission is to retrieve data.
Capsuleers won't lose any ship modules in this mission.
Up to 10,000 Interstellar Tokens can be obtained daily.
Reward Introduction: Items such as Skill Points, Neural Compiler, and Nanocore can be exchanged through the interstellar store.
Ego Traverse Open
Ego Traverse has been updated and is now live as a permanent mode.
Optimized the battle settlement interface.
Modified the Ego Traverse deposit rules: The deposits paid by both Capsuleers will be converted into IPs, forming the reward pool for the battle. The winner will receive the IPs converted from the loser's deposit, while the winner's deposit will be refunded in ISK.
Added Ego Traverse battle logs. Capsuleers can access the "Battle Logs" feature on the Ego Traverse gameplay page to share and review information from the last 30 battles. The logs will display data such as the damage dealt, fittings, and ship models of both players in each round.
When players are in the "Disguise" state from the Faction gameplay, they will appear as an anonymous name corresponding to their Faction in Ego Traverse battles and will be displayed as Unknown Capsuleer in the opponent's battle logs.
Note: The Ego Traverse leaderboard remains a limited-time event leaderboard and will not become a permanent leaderboard following this update.
Since it is now updated to a permanent mode, the Rank Merit obtainable per Ego Traverse battle have been reduced.
Event Encounters Missions
时间:2025/11/27 00:00:00~2025/12/17 08:00:00
Added 3 Expert Event Encounters missions, which can be obtained by refreshing the Encounters panel during the event period.
Complete missions to earn ISK, Faction Merits, and Empire Merits as rewards.
Gameplay introduction interface
Faction Warfare now includes Region introductions for Cobalt Edge, Malpais, the Kalevala Expanse, and Etherium Reach.
Optimizations
Upgraded the fleet configurations of Empire Stargate and station guards. They are now stationed with Navy Issue ships, capable of eliminating suspects more quickly.
Adjusted the name display of Faction pirate soldiers and officers to better align their style with the Empire's aesthetic.
Optimized the display categorization of all jump drives and engine upgrade modules in the market, and improved the categorization display for stealth and signal upgrade modules.
The weekly purchase limit for the Loyalty Point Store's Bomb Blueprint Opt Supply Box has been increased from 1 to 3.
Removed nine types of Spatial Rift Filaments from the Faction store and listed them on the market, with optimized descriptions (usable only when cloaked).
Optimized the speed of entering the Dormant Realm.
Optimized notification categorization. Now notifications related to structure combat will now be displayed separately.
Adjusted the locations for encounter issuance. In addition to popular trading centers like Jita and Alikara, other locations (such as Tama) now support accepting encounters.
Optimized the display layout of the ship rigging interface.
AI cores will no longer activate afterburners and warpdrives.
Bug Fixes
Fixed a rare issue where module data errors caused players to be unable to undock or resulted in a black screen.
The volume of all models of Fighter Microwarpdrive Guides and Fire Control Array Fighters has been adjusted to match the volume of Capital Ship modules (i.e. 1000m³).
Fixed an issue where certain series of Nanocore interfaces for ships like the Thrasher and Rorqual could not be opened.
Fixed a rare issue where players were unable to leave fleets.
The Scope
YC127.11